4/19/16
Troop : The Witch
The Witch is a very powerful card and acts as an excellent support troop.
She has light splash damage against ground and air units. She has a very unique ability that many troops cannot do, she can summon skeletons.
These skeletons are simply fantastic. If the Witch is used alone, she can use her little skeletons as a meat shield to keep damage away from her, thus allowing her to spawn more. These are also not some puny skeletons that you can get from a Skeleton Army. No, these are level +6 allowing them to easily defeat other skeletons and also utilizes a significant attack boost. The Witch herself is not a very strong damaging troop alone, but her skeletons make up for it.
There are a few ways to easily defeat a Witch. Most of her health can be taken out with a fireball and some players will use that if there are other troops bunched up around her. Minion Hordes and Barbarians can easily take her out in a few seconds if placed perfectly on top of her. She also can be taken out fairly quickly by a knight.
She should be used as a support card. Her strength individually is not really for attacking Crown Towers, but dealing with light troops. She can fry goblins and skeletons in just seconds. Also, if a Crown Tower is locked onto a high health troop like a Golem, her skeletons will start to accumulate and dish out +100 damage a second! This is a great value if you can set her up like this.
Overall use the witch to build a push and always have her sit back and let her Skeletons do the work!